Work Experience
DELVE - Steam Release
TBA
Master thesis focused on programming the game and development tools. I initiated and produced a multidisciplinary team of 5 students accross 3 universities, spanning 4 months. Project followed by industry veterans for feedback.
DADIU - Producer
Sep - Dec 2022
12 weeks project where I have led a team of 17 people to create a beautiful contemplative puzzle game. My focus was creating the best environment for the people in my team. Based on my analysis of the team, IÂ followed tailored planning methods to yield the best results.
TEMPUS
Jan 2022
Developer, game designer and manager within a 4 students collaborative effort to bring a university project to its release. Using self initiated professional communication and development methods throughout an iterative process.
The LEGO Group (Denmark)
Aug - Dec 2019
4 months internship at the Product and Technology department. Responsible for frontend play exploration, community driven website & interface design, and explore & identify user experiences based on physical interaction prototyping.
STRIBE - successful Ulule Campaign
November 2019
Responsible for the development of AR based game for mobile, released to Android & IOS platforms. Leading the team and managing resources to ensure a successful crowdfunding campaign. First non-University related project.
B&W Architecten (Netherlands)
Apr - Jun 2017
6 weeks internship in an architect’s office. Creating technical drawings and renders using AutoCAD. Learned the importance of identifying the larger scope of the project to which my task contributes.
Who I am at work
I am driven by the will to create great experiences for others to enjoy. I thrive when working collaboratively to find solutions and overcome challenges.
I facilitate a better flow of information to improve collaboration between a project’s team members and client.
I always look to understand the underlying systems to identify how something fits within a larger scope.
I am able to support my creative decisions through my technical knowledge and ability to prototype.
Competences & Skills
Programming
C# (Unity), Javascript (Processing), C++ (Arduino)
Used the Unity C# framework in all my game development projects for 4+ years. C++ within the Arduino IDE to support tangible prototyping during my LEGO internship. I enjoy creating Editor Tools to support development.
3D Modelling
Blender, SolidWorks, AutoCAD, NX10.
In Blender I learned modelling, rigging, animating, texturing through my game development projects. Other softwares come from my university courses and architecture internship.
Graphic Design
Creative Cloud (Photoshop, Illustrator, Indesign)
Used Illustrator in my LEGO internship to explore website design. Experience with Indesign from creating documents and reports. Basic knowledge of photoshop to create assets.
Development
Unity3D, Vuforia, GitHub, Plastic SCM
Started learning Unity as a hobby and finally used it in most of my university and game development projects. Used Vuforia to release AR app called STRIBE. Learned to use Plastic SCM as version control through self initiated collaborative project TEMPUS at KADK
Education
2021 - 2023
KADK Copenhagen - DK
Master - Visual Games and Media Design
2017 - 2020
TU/e Eindhoven - NL
Industrial Design Degree
May 2019
TU/e Eindhoven - NL
Minor - Design for games and play
May 2019
TU/e Eindhoven - NL
Minor - The Human in Tehcnology
2015 - 2017
Nîmes - FR
D.U.T Génie Civil (A french 2 years degree in civil engineering)
Languages
French
Native
Dutch
Native speaker
English
Fluent - TOEFL (iBT) 2017 score 93/120
Danish
Beginner - 365+ days streak on Duolingo - Student at UCPlus
Hobbies
LEGO
Collecting and sorting LEGO pieces, carrying on a childhood passion.
Making Games
Imagine games and learn the tools to create them.
Blacksmith
Crafting with wood and steel.
Bread
I love to make and eat bread.